One day, perhaps all games will be good and there’ll be no need for reviews or first impressions to differentiate between what’s worth your time and what isn’t. It’s a dream I have, but one that will probably never actually come to pass. It certainly didn’t in 2016, which saw its fair share of pretty bad games. Here are some of the worst offenders.
|Platforms||PC, PS4, XBO|
|Release Date||July 12, 2016|
The first of two games that made me seriously question why I wanted to review video games in the first place, Ghostbusters is a game that has no merit beyond being a cash grab. It’s sole purpose for existing was to be released alongside the Ghostbusters movie reboot to make Activision some cash. It probably served its purpose, as there’s no way any serious amount of money was spent on this vapid, poorly designed, hollow shell of a video game.
Check out Gary’s review of Ghostbusters here.
|Release Date||June 21, 2016|
Umbrella Corps is the Resident Evil game no-one wanted, a third-person shooter that forces you to run the same mission over and over and over again, expecting you to enjoy it or else. Kill zombies, collect DNA samples. Kill zombies, collect DNA samples. Kill zombies, collect DNA samples. The online community for this game is DOA, so the single-player “campaign” is all you’ll be able to do – kill zombies, collect DNA samples (not that the multiplayer is any better).
Check out Gary’s review of Umbrella Corps here.
Homefront: The Revolution
|Platforms||PC, PS4, XBO|
|Release Date||May 20, 2016|
It’s hard to believe there was a time that I was actually looking forward to Homefront: The Revolution. Not that the game we got was any resemblance to the game that we were seemingly being promised. I gave it three patches and a whole week before writing my review for this broken, unplayable mess of a first-person shooter. Issues aside Homefront: The Revolution was still a pretty terrible game. Its only saving grace was the fact that it insisted on referring to its North Korean antagonists as “Norks” which, around these parts, is slang for boobs, giving the story an entirely new layer of meaning.
Check out Gary’s list of Homefront: The Revolution bugs (and review) here.
Star Fox Zero
|Developer||Platinum Games, Nintendo EAD, Nintendo EPD|
|Release Date||April 21, 2016|
Whenever anyone tries to defend the Wii U to me I simply point them towards my defiled memories of the Star Fox franchise, which is also known as my review of Star Fox Zero. Almost four years after everyone already knew that Wii U’s gyroscopic controls and Fisher Price tablet were a terrible idea, Nintendo decided to crap out Star Fox Zero, a game with controls that were clearly not designed for Human interaction. I don’t own a Wii U anymore. Star Fox Zero is the reason why.
Check out Gary’s review of Star Fox Zero here.
Broken AAA PC Games
I was going to give this spot to Mafia III – a boring, repetitive, completely broken PC release that probably serves as the biggest letdown of the year for me personally. Then I remembered that just about every AAA title I tried to play on PC basically didn’t work properly. So I decided to shine a spotlight on the single most aggravating issue facing PC gamers in 2016. Mafia III is still a bad game though. I just want to make that clear.
Mafia III featured framerate issues and AI that simply couldn’t drive vehicles. Dishonored 2 destroyed a potential game of the year candidate because it simply couldn’t hold its framerate in double digits. Dark Souls III launched with issues on PC. And these are just the game I reviewed on PC. Other games such as No Man’s Sky, Batman: The Telltale Series, Deus Ex: Mankind Divided, Quantum Break, Doom and many more 2016 games all launched with serious issues on what is supposedly the best gaming platform around.
Robinson: The Journey
|Release Date||November 9, 2016|
Robinson: The Journey was being billed as the PSVR game before its release late last year. It’s a good job the headset already featured a robust library before the game finally hit PSN, because Robinson was one of the dullest games I played in 2016. While it’s cool to wander around in VR and look at the lush landscapes and dinosaurs, the actual game itself has nothing going for it whatsoever. I occasionally make references in my reviews to “busywork” – Robinsons literally spends its first hour making you do chores.
Check out Gary’s review of Robinson: The Journey here.
Teenage Mutant Ninja Turtles: Mutants In Manhattan
|Platforms||PC, PS4, XBO, PS3, 360|
|Release Date||May 24, 2016|
Mutants in Manhattan is a game that would prefer you to stay out of its way. For real. If you stand back and do nothing the game will actually play itself, as the three supporting characters will hack and slash their way through all the fights for you. Trying to jump in and get involved yourself will result in an audiovisual mess that makes it impossible to tell what’s actually happening on screen. It’s seriously better to just hang back and watch the game go. Or, you know, not actually “play” the game in the first place and do something more worthwhile with your time.
Check out Gary’s review of Teenage Mutant Ninja Turtles: Mutants in Manhattan here.
|Platforms||PC, PS4, XBO, Wii U, PS3|
|Release Date||June 24, 2016|
Mighty No. 9
Mighty No. 9 is not a terrible game by any stretch of the imagination. It’s not good, but it isn’t outright awful. It’s over reliance on dated gameplay mechanics, painful story and dialogue (“IT IS THE CURRENT YEAR”) and ugly, lifeless levels make it a game to avoid. It probably would have ended up on this list anyway, but it’s worth noting that it was the shenanigans leading up to its release that cemented its position here. Had the game actually turned out to be good, a lot of the shitstorm could have been forgiven. As it stands Mighty No. 9 wasn’t worth the attention.
|Release Date||January 29, 2016|
Who remembers Bombshell? Yeah. I’m not sure what purpose Bombshell was supposed to serve upon its release. Its sense of humour can be defined by the in-game joke of “How many aliens does it take to change a lightbulb? None, they’re all dead.” The story is makes no sense and every gameplay mechanic you’ll find in Bombshell is half-baked, leading to a boring game that feels like it needed an extra 12 months of development time.
Check out Gary’s review of Bombshell here.
|Release Date||October 6, 2016|
Syndrome has some really nice graphics. Unfortunately, everything built around those graphics is pretty terrible. There is the potential for a decent science-fiction horror game buried deeply within Syndrome, but there are too many fundamental problems plaguing the game. Its lighting system makes it impossible to see anything, its combat system flat out doesn’t work properly, its scares are highly telegraphed way in advance and the game constantly forces you into lengthy backtracking sessions for no good reason.
Check out Gary’s review of Syndrome here (Words About Games was provided the game for review purposes).