|Platforms||PC, PS4, XBO, PS3, 360, Android, iOS|
|Release Date||August – December 2016|
Batman: The Telltale Series isn’t perfect (no game on this list is). Telltale’s infamous game seems to, at times, struggle under the weight of running the game, meaning you’re going to notice frame stutters, bugs and general oddities. Similarly, the developer takes a fairly liberal attitude towards established Batman canon, utilising a familiar cast of characters in a universe of their own creation and throwing in more than a few new twists.
Personally, that was one of my favourite parts. Not the stuttering engine that’s crying out for replacement, but rather the twists on established canon. Even as the main story ultimately falls a little flat the individual character arcs more than pick up the slack, helped in no small part by some impressive performances from its voice cast. Batman: The Telltale Series ultimately feels like a natural evolution of the formula Telltale have been refining for years.
Everything from the QTE’s to the conversation options to the choices that you know you’re going to regret further down the line are here. It’s Telltale’s additions to its tried and true mechanics that I found most enjoyable – the way combat felt fast and fluid despite being entirely driven by quicktime events, the detective sections, the way you can plan how an entire fight will play out, then execute it.
What really impressed me most about this take on Batman is the way Telltale gave its characters, world and story room to breathe. You’re able to really inhabit the character of Bruce Wayne as much as Batman in a way that is all too rare, as most other depictions of the character are mostly concerned with having Batman punch everything all the time. Here, players get to spend 10 hours experiencing every facet of Bruce Wayne’s life.
Batman: The Telltale Series is Telltale’s best game in years (and I’m only partly saying that as a big fan of the character). There’s a great variety of gameplay elements that ensure you’re constantly doing different things, and the combat works much better than QTE-driven action sequences should. This is Telltale firing on all cylinders. Now if only they could fix their engine.
Check out Tom’s review of Batman: The Telltale Series here (Words About Games was provided the game for review purposes)
The List So Far:
20) Batman: The Telltale Series