We’ve known since its reveal at E3 2015 that ReCore was being made by people who created Mega Man and Metroid Prime. However we didn’t have much to go on in terms of how the game would play, or what would really be in it. So we didn’t know how much these two teams’ previous work would inform what was coming next. The answer is a lot, and it looks pretty great.

ReCore really does look like a blend of Mega Man and Metroid Prime. That’s not a bad thing, I’m not trying to tar the game with a derivative brush or anything. From what we’ve seen of the gameplay, both on Microsoft’s E3 stage on Monday afternoon and elsewhere, ReCore really looks like it’s taking the best parts of those experiences and putting them together into one game.

ReCore’s protagonist Joule is quick and nimble. She can jump, double-jump and dash. And while she doesn’t have an arm canon, she does have an energy-based assault rifle that rapid-fires or can be charged up for a more powerful attack. Gameplay is incredibly fast-paced, with enemies everywhere and projectiles flying in from all angles. You’ve got to keep moving to stay alive.

There’s a ton of new gameplay in the trailer above that you’re going to want to check out if you have any interest in this game. What we’ve never been too clear on, however, is the games story:

“Far Eden, where Joule is, is a planet that is far away from Earth. Something terrible has happened to Earth that we’re not going to spoil right now. But Joule is a colonist, basically a technician that’s gone out to this planet to get it ready for Humanity to come and live there. She goes to sleep for a couple of hundred years in cryo-sleep and expects to wake up and find Far Eden turned into a paradise.

But when she wakes up it’s still a desert. All of the robots have gone crazy. So Joule [has] to unravel the mystery of what happened, gather together with some friendly robots and basically take down the bad guys.”

Cores will be a big part of the game, as evidenced by the name of the game. Joule can take the cores from unfriendly robots, aptly named CoreBots, and combine it with the core of a friendly companion to create a stronger core.

These companions will be useful in a variety of different situations – from combat to puzzle solving to traversal and more. Take Seth, for example. Seth is a spider-like robot who tends to hang back and shoot at enemies from a distance. If you activate his Lethal ability he’ll fire a barrage of missiles at enemies.

Seth is also able to latch onto rails and ride them (like a certain Metroid Prime protagonists Morph Ball ability). Joule can hold onto him as he does this, using the momentum gained to launch herself into new areas. There are a few different companions in ReCore, and they’ll all be needed to get by on Far Eden.

ReCore launches for Xbox One and Windows 10 on September 13, 2016.

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