In what has become the ultimate example of how to squander every ounce of goodwill you’ve got, Comcept yesterday sent an e-mail to all Kickstarter backers of the upcoming Mighty No. 9 to announce a delay. The game, and developer Comcept, have been on quite a journey recently. First Mighty No. 9 was delayed, then it wasn’t, and now it definitely is.

The timing of the delay is incredibly suspect. The game, which was originally supposed to release back in March, was due out September 15. Last month Keiji Inafune and Comcept launched a brand new Kickstarter for a spiritual successor to the Mega Man Legends series, Red Ash (and a separate crowdfunding campaign for an animated series based on Red Ash), despite Mighty No. 9 still hasn’t released yet. Comcept even went back to Kickstarter to ask for more money for additional content. And the less said about what happened to the Red Ash Kickstarter the better.

What’s suspect about the timing of this announcement is that we already mostly knew that Mighty No. 9 was getting another delay. Given the fact that Comcept were denying the fact just last week, only for it to turn out to be true, sounds like they were holding off on telling backers and fans that Mighty No. 9 was being delayed until after the conclusion of the Red Ash Kickstarter. In fact, given the statement released by Comcept, the potential length and reason behind the delay, the company must have known for a while that the game would be delayed:

“We have an important announcement to share with our backers.

Although we understand that everyone was looking forward to playing Mighty No. 9 as soon as possible, a release delay is going to be announced for the game at Gamescom 2015, which is currently being held in Cologne, Germany.

This is a project that would not have existed without the support of our backers, so we at least wanted to deliver this news to our backers before it is officially announced.

We are unable to confirm a final release date at this time, however we will be aiming for a release in Q1 2016. Once a solid release date is set, we will announce it immediately to our backers and fans.

Of course, it is important to explain why exactly the game is being delayed. As we have communicated in the updates to our backers, all of the core content for the game is developed and in a complete state. However, there are still bugs and issues pertaining to the online features that are included in the game. These bugs and issues have a direct affect on enjoyment of the game, so a decision was made to work these issues out before release.

Currently, comcept and their partners are working at full capacity to resolve these issues
and fix any remaining bugs.

In addition, we have received quite a few requests for additional information regarding the various platforms that are part of the platform survey we have sent out.

We have also only managed to receive around half of the total responses needed for the survey.

Considering the fact that the game’s release has been delayed, we are planning to open another platform survey once a final release date has been settled upon.

We will continue to deliver the most up-to-date info to our backers and fans through our forum updates, so please keep an eye out!

We appreciate your support and patience regarding this matter, and look forward to delivering Mighty No. 9 to our backers and fans in the best state possible.”

Bugs. In the online features of the game. That’s the reason for the game to be delayed 3.5-6.5 months at least. They’ve gone from a confirmed release date to a vague one that could potentially be more than six months late for QA. Call me paranoid, but if the bugs are so prevalent that they can’t guarantee a Q1 2016 release then there is no way that Comcept only figured out that the game would be delayed in the last few days.

Which means they lied.

Stay tuned to Words About Games in the coming days as we eagerly await Inafune’s next Kickstarter campaign, aimed at squashing bugs in Mighty No. 9.