This years Hitman is an unusual proposition, being offered as a platform or service rather than a single-player experience with a linear, time-limited campaign. Hitman will launch with missions and contracts for players to conduct as the legendary Agent 47, but that’s where the game begins, not where it ends. IO Interactive plans to keep releasing content for its game in the form of new missions, assassinations and contracts, constantly evolving the game.

This sounds familiar, as anyone who has played or followed along with both Destiny or Evolve will know. Both games launched with limited content, and the promise of future updates to keep players invested. Of course both games’ extra content came at a price, with season passes required to unlock whatever new content Bungie and Turtle Rock Studios were willing to offer for the game. If you don’t want to pay extra, then you’re stuck with whatever content the studios deigned to allow you to access for the original cost price.

To the casual observer, it seems that IO Interactive’s upcoming Hitman game could be following a similar path. Buy the game, get the initial content, then keep funnelling money to them if you want to keep the game going. Or it would be, except that IO studio head Hannes Seifert had some choice words to say about the plague that is the season pass:

“We think it’s wrong to approach players like that because players want to be part of that experience but they don’t necessarily want to be ripped off.

What we’re going to sell is all of that but it’s for a one-price package.”

An admirable goal; giving your players access to all of the content in your game, some of which will unlock further down the line. We’ll see if this approach pays off when Hitman releases this December for PC, PS4 and Xbox One.